

Taking on the role of the roaming barbarians seen in the main Civilization series, alien life forms will routinely assault your units while thick miasma on some tiles inhibits your ability to expand early on. The alien inhabitants of humanity’s new home are a belligerent lot. As with SMAC, these differences are much more than cosmetic and it’s here that Beyond Earth ups the ante even over its source of inspiration.

The game takes place on an alien planet, humankind’s first attempt at colonising the stars, and is replete with all manner of alien flora, fauna and resources that must be overcome – or exploited – to develop your nascent civilization. Of course, the sci-fi setting of Beyond Earth sees the series’ usual timeline of Stone Age to modern day jump forward into the far future. As rival civilizations are encountered, they can be met with the olive branch or the sword, with a significant portion of the game given over to managing relationships with other leaders and military conquest. Players gradually build an empire across the game’s tile-based procedurally generated map, developing infrastructure to increase resource output, build new cities and fuel technological developments.
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There’s the obvious update to visual fidelity but the SMAC experience always had a subtly different flavour to the Civilization games proper and Firaxis have their work cut out to capture the character and imagination that that the 1999 cult classic had in spades.Ĭivilization: Beyond Earth follows the same basic gameplay template that has formed the backbone of the series since its first inception in the early 1990s. More than 15 years on, Sid Meier’s Civilization: Beyond Earth, billed as a spiritual successor, has returned to SMAC’s core concept – essentially ‘ Civilization In Space’ – in an attempt to bring it bang up to date with the evolution that the main Civ series has gone through over the years.
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Between 19, PC gamers were blessed with the likes of Half Life, Baldur’s Gate, Thief, Starcraft, Homeworld, Unreal Tournament, System Shock 2 and many, many others – not least of which was turn-based strategy and science fiction classic Sid Meier’s Alpha Centauri (or SMAC as its often fondly know). Looking back a decade and a half on, it’s difficult to comprehend the sheer embarrassment of riches that came out of the PC gaming scene in its late 1990s golden age.
