
They’re a type of collectible dropped by slain enemies, and you need to be quick to nab them because they fade after several seconds. Rads (experience points) are the other major piece of Nuclear Throne. There is a major downside to getting up close and personal, though: more than a few enemies explode when they die, and some bosses will even try to bring you down with them. Most of them can reflect projectiles back at enemies and, with sufficient reach, even attack through certain walls. They can be supremely useful in the right situation.


There are also melee weapons, which are just as enjoyable as guns if not more so. It’s a clever way to encourage adaptability and it also helps the game maintain a sense of excitement over hundreds if not thousands of runs. You’re meant to continually cycle weapons in and out to match the situation at hand as well as what’s left in your ammo stockpile. But ammo is finite and the maximum amount you can store of each type (bullets, shells, bolts, explosives, and energy) isn’t very high. They’re all delightful to use, and once you’ve grown accustomed to the way combat flows, it’s so gratifying. It’s a shame you can only hold two weapons at a time, because I never wanted to part with anything. Depending on your character, your adventure starts with a basic revolver, but you will soon find more interesting guns with varying rates of fire, bullet spreads, and other quirks. They’re all good fodder for learning the basics before the real scary stuff comes out. Initially, you will fend off bandits, maggots, and scorpions in a desert area. And I do mean everything - that’s how you progress to the next level and, with persistence, reach the titular Nuclear Throne. Vlambeer provides just enough hints to stoke imaginations without oversharing.Īs a mutant, your basic goal is to kill everything.
NUCLEAR THRONE FULL
You never develop a full picture of this post-apocalyptic wasteland, or what its future might hold, and that’s a good thing. The overall vision here is superb, with mutants, monsters, robots, and even an inter-dimensional police force collectively forming a believable, lived-in world. But with Nuclear Throne, it’s far more of a love-hate relationship than I’m used to.Ī large part of what kept me going despite repeated, soul-crushing failure was the look and sound of the setting and the strange creatures who inhabit it. These games have an uncanny ability to push us to the brink of madness only to win us over, in the end, and form an unbreakable bond. This is a roguelike, and a brutally difficult, bullet hellish one at that.

Released: Decem(Linux, Mac, PS3, PS4, Vita, Windows) / TBA (PS3) Nuclear Throne (Linux, Mac, PlayStation 3, PlayStation 4, PlayStation Vita, Windows) (Usually an explosion.)Īs much as I enjoyed the general idea of Nuclear Throne, early on, it just wasn’t clicking. And, most irritating of all, I kept ending promising runs with a single tragic slip-up that stole all my health. Levels felt overloaded with danger, almost as if an algorithm forgot it was generating levels for humans, not infallible beings. I had a hard time predicting patterns well enough to evade attacks. I struggled with aiming and, as a result, ammo conservation. My first few hours spent with this top-down shooter from Super Crate Box and Ridiculous Fishing developer Vlambeer didn’t go well. Nuclear Throne is not a game for people who get frustrated easily.
